Note that NPCs will sometimes not be marked even when it is actually possible to interact with them. Highlight hotspots by holding down the spacebar on your keyboard or the scroll wheel button on your mouse this displays a mark over each interactable object on the screen.Even if you don't get a helpful hint or a ray of inspiration, there's a pretty good chance you will at least get entertained. Examine everything (by right-clicking it), including items in your inventory.If you're stuck and have a lot of patience, talk to everyone again: you could discover that some character has a new hint for you, or you may see that a question you already asked is still on a dialogue menu, underscoring the importance of the information it leads to. Sometimes a character will give Rufus information that unlocks the next segment of his Plan other times you'll be given subtle hints on how to solve a problem. Note: if you hold your mouse over a drawing on the Plan and no mouseover text appears, try pressing "Esc" to go back to the Main Menu, then clicking the "Continue" button. Mouse over any drawing without a green checkmark on it to see what you should be working on. To view the Plan, you can either click on one of those icons, or open your inventory and click the light bulb in the upper left of that screen. Any time you hear a "ding" and/or the sound of a pencil scratching on paper, and see a light bulb or an exclamation point appear on the upper right side of the screen, that means there's new information for you on the Plan if you see a little green checkmark icon, that means you've completed one of the tasks on the Plan. All rights reserved on that word i just made up.* However, extensive hints are difficult to work into a walkthrough without making it REALLY long and requiring readers to mouse over a LOT of spoiler text (which is unsearchable, making the guide MUCH harder to use), so perhaps a separate "cluethrough" is in order to do that up right. I've also made an effort to provide hints to tip you over the edge of figuring out a problem yourself before being handed the answer. Please note that this method does not always provide the fastest way through the game, if that's what you're looking for. Therefore, i tried to organize this guide in such a way that you can search it for the obstacle you're trying to get past (like getting the Headphones for example) and find all the information you need to pass it collected right there without having to do very much additional rummaging around. i don't care if the guide offers easy solutions to all my real life's real problems, screw that. Not to mention that in at least 3 instances (across several different guides, to be fair), i found information that was flat-out wrong.And then there was that annoying one in which every other instruction had the phrase "go ahead and" tacked on at the beginning. I was also thwarted by minigame "help" that assumed you hadn't even tried to work it out on your own at all, and therefore only needed to be given a series of blind clicks to get through a practice sort of like giving someone driving directions while specifying neither the start point nor the street address of the destination. Worse, there were occasionally two actions that needed to be performed, but the first was described in a completely separate part of the guide and not mentioned anywhere in the vicinity of the hurdle that blocked my path, leaving me totally baffled as to why the second action didn't work. So for example, when it turned out that my problem was an item i'd missed, i then had to go digging around in other parts of the guide to figure out where that item came from. I'm guessing i'm not the only one who does it that second way. When referring to other guides, i found information to be grouped in a way that catered to readers who were following them to the letter start to finish, whereas i was only checking here and there to get past specific frustrations. Why ANOTHER walkthrough?I created these Deponia: The Complete Journey guides (links to the others are at the end, under "LINKS") based on my dissatisfaction with the way other walkthroughs are organized.
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